// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcRTLib.h"

//----------------------------------------------------------------------------
inline unsigned int MgcBezierMesh::GetPatchQuantity () const
{
    return m_uiPatchQuantity;
}
//----------------------------------------------------------------------------
inline MgcBezierPatchPtr* MgcBezierMesh::Patches ()
{
    return m_aspkPatch;
}
//----------------------------------------------------------------------------
inline const MgcBezierPatchPtr* MgcBezierMesh::Patches () const
{
    return m_aspkPatch;
}
//----------------------------------------------------------------------------
inline MgcBezierPatchPtr MgcBezierMesh::Patch (unsigned int uiI)
{
    assert( uiI < m_uiPatchQuantity );
    return m_aspkPatch[uiI];
}
//----------------------------------------------------------------------------
inline const MgcBezierPatchPtr MgcBezierMesh::Patch (unsigned int uiI) const
{
    assert( uiI < m_uiPatchQuantity );
    return m_aspkPatch[uiI];
}
//----------------------------------------------------------------------------
inline MgcTriMesh* MgcBezierMesh::GetMesh ()
{
    return m_pkMesh;
}
//----------------------------------------------------------------------------
inline unsigned int MgcBezierMesh::GetTessellationLevel () const
{
    return m_uiLevel;
}
//----------------------------------------------------------------------------
